AI Insights · Timothy · January 2023
Top 5 Voxel Games Performance in Australia Q4 2022
Discover the performance trends of the top 5 voxel games on a unified platform in Australia during Q4 2022, including weekly downloads, revenue, and active users.
Throughout the fourth quarter of 2022, the top five voxel games in Australia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared:
Minecraft by Mojang saw a gradual increase in weekly revenue, starting from approximately $46K in late September and peaking at around $65K by the end of December. Weekly downloads fluctuated slightly, ranging from about 2.9K to 3.6K. The game maintained a robust user base, with weekly active users hovering between 252K and 268K, showing a slight dip in mid-December but recovering towards the end of the quarter.
Pixel Gun 3D: Online Shooter from Cubic Games experienced a varied trend in weekly revenue, starting at $5.3K and dipping to $2.8K in mid-November, before recovering to approximately $9K by the end of December. Weekly downloads ranged from 1.8K to 3.5K, with a notable increase in the last week of December. Active users showed a gradual increase from about 17K to 18.8K throughout the quarter.
Hunt Royale: Action RPG Battle by BoomBit, Inc. had a notable spike in weekly revenue, peaking at around $10K in mid-December. Downloads saw a significant increase towards the end of December, reaching approximately 1.5K. The game's active user base also grew, with weekly active users rising from around 1K in late September to over 2K by the end of December.
Kingdoms of HF - Dragon War from A Thinking Ape Entertainment Ltd. showed a fluctuating revenue pattern, with weekly revenue peaking at about $2.3K in the last week of December. Downloads remained relatively low, ranging from 25 to 85 per week. Active users were consistent, staying around 150 throughout the quarter.
Block Craft 3D: Building Games by Wildlife Studios demonstrated steady performance with weekly revenue fluctuating between $569 and $1.3K. Downloads varied, starting at around 3.2K and peaking at approximately 4K in the last week of December. The game’s active user base saw a steady increase, growing from about 13.8K to 14.3K over the quarter.
These insights underline the dynamic nature of the voxel games market in Australia during Q4 2022. For more detailed data and further insights, visit Sensor Tower.